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Perisno mount and blade
Perisno mount and blade





perisno mount and blade

Custom mercenaries and a Household Guard feature are also really cool. There are also actual quests in this mod, which are fun to follow and give meaning to exploration in the world. The troop trees are deep and offer interesting and meaningful choices, and troops compared to one another are somewhat balanced, with some having better stats but taking longer to train and being more expensive, while others are cheaper and easier to train but have lower maximum potential. The game has one of the most extensive and interesting troop tree varieties I have seen, which means it's possible that one playthrough will have you seeing entirely new content for roughly 90% of the experience depending on where your second or even third playthrough starts. There are many kingdoms and minor factions with which to ally, fight, and recruit troops from. Perisno is a built-from-scratch fantasy world made entirely in Warband's engine. What is Perisno, and what's good about it? Most of my experience is with Native/Diplomacy, Floris Expanded, and Viking Conquest. (I'll add a tl dr at the bottom as well, since this is going to be a longform post). In this review I'd like to point out some of these issues, and offer feedback to the mod creator(s) about what would make the mod better. Having finally made it about 30~ hours into a playthrough, some issues became immediately apparent to me with this mod that make it a fairly unenjoyable experience overall.

perisno mount and blade

For many years I have attempted to play Perisno, only to make one excuse or another for not actually playing it.

perisno mount and blade

I am a Warband vet of around 1000 hours and have played many mods. I would ask that you read the details if you want to discuss and make counter-arguments, and I am receptive to such discussion. This is a longform post with a tl dr conclusion at the end.







Perisno mount and blade